Super B Squad

Super B Squad Contribution: Programming and Design Website: https://pdgamesblog.wordpress.com/ Twitter: https://twitter.com/pd_gamestudios Super B Squad is an accesible physics-based tactics game in which the player controls a team of 4 superheroes with distinct powers and manipulates them to overcome a variety of mission objectives and enemy types.  Super B Squad is being developed as my final senior Capstone…

Vapor Tails

Vapor Tails Contribution: All Google Play: https://play.google.com/store/apps/details?id=com.CoolGuyGames.VaporTails I created Vapor Tails in a day starting with the idea of adapting “Snake” to 3D.  In the game, your objective is to collect as many balloons as you can to increase your score, but each balloon collected increases the speed of your plane as well as the length…

My Little Darling

My Little Darling Contribution: Programming and Design Advanced Game Design class assignment Available on Google Play Store: https://play.google.com/store/apps/details?id=com.TeamFourEyes.MyLittleDarling&hl=en Video: My Little Darling was created for a Comedy Game assignment in Advanced Game Design.  It pokes fun at traditional pet sim games by replacing the pet or baby that you’re taking care of with a piece of…

Tron-style Racing Game

Advanced Level Design class assignment Video: For this assignment, we were given a pre-made racing game controller and told to design a stylistically interesting racing game using it.  I made a Tron-inspired light cycle racing game, using a lot of particles and visual effects to make it more aesthetically pleasing.  I also did programming work…

Day/Night Cycle Demo

Contribution: Art, Design, Programming Advanced Level Design class assignment Video: For this level design assignment, I experimented with a dynamic day and night cycle using some Unity Standard Assets and some assets of my own creation.  The list of variables that change based on whether or not it’s day or night include: music and ambient…

Advanced Level Design Final- Ice Level

Contribution: Art, Design, Technical Art, Light Coding Video: In Advanced Level Design, our final assignment was to take a preset 3D Platformer controller and make an interesting level that used the established mechanics as well as introduced new ones.  My main goal with the project was to practice God of War-style cinematic fixed camera angles,…

Lusus Naturae

Lusus Naturae Game Modification Workshop class assignment Contribution: Programming, Art, and Design Video: Download Link: https://drive.google.com/file/d/0B0oqisyrlGqsZURUUFdtb2N4QVU/view?usp=sharing Lusus Naturae is a game in which the player controls two entities- a silhouetted fox with WASD and an orb of light with the mouse.  The fox controls like one would expect from a modern platformer, with some momentum and…

Break Out Or Die Hard

Break Out Or Die Hard DePaul Class Assignment- Game Development II Contribution: Art, Design, Production Prototype video: Completed Winter 2015 Break Out Or Die Hard is an adaptation of the movie Die Hard in the style of Atari Breakout.  Rather than just bouncing a ball around the screen, the ball is a reticle.  When the…

Andrew Jackson: BAMF With Attitude

Andrew Jackson: BAMF With Attitude DePaul Class Project- Game Development I Contribution: All Andrew Jackson: BAMF With Attitude is a single-player adventure game where the player relives the (slightly exaggerated) events of our 7th president’s life.  Each time period in Andrew Jackson’s life is represented by a different mini-game, and the story revolves around Andrew…

Bird Simulator 2014

Bird Simulator 2014 DePaul Class Project- Practical Scripting For Games Contribution: All Bird SImulator 2014 is a single-player high score game in which the player controls a bird that must stay in the air as long as it can and go for a high score.  The game constantly gets harder using a timed difficulty curve,…

Treasure Guyz

Treasure Guyz Global Game Jam 2015 submission Contribution: Art and Design http://globalgamejam.org/2015/games/treasure-guyz Video: Treasure Guyz is a 4 player competitive treasure hunting game, where four players try to find their character-specific treasure on the map and return it to the starting point without getting stopped by the other players.  My contributions to the project included…