Advanced Level Design Final- Ice Level

Contribution: Art, Design, Technical Art, Light Coding

Video:

ice climb.png

In Advanced Level Design, our final assignment was to take a preset 3D Platformer controller and make an interesting level that used the established mechanics as well as introduced new ones.  My main goal with the project was to practice God of War-style cinematic fixed camera angles, and finding ways to communicate the intended progression of the game to the player through camera angles.  I added in the climbing mechanic to go up sheer cliffs, but wish I had had the time to implement an accompanying animation.  I also played around a lot with fog, snow, an wind to create an interesting atmosphere to the level.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s