Contribution: Art, Design, Programming
Advanced Level Design class assignment
For this level design assignment, I experimented with a dynamic day and night cycle using some Unity Standard Assets and some assets of my own creation. The list of variables that change based on whether or not it’s day or night include: music and ambient sound, lighting, skybox color, bloom, fog, and various other small “feel” tweaks. It was an interesting challenge to make an area that felt visually interesting from all angles during any time of day, and I’m proud of how it turned out.