Vapor Tails

Vapor Tails

Contribution: All

Google Play:

Vapor Tails Fullscreenshot2

I created Vapor Tails in a day starting with the idea of adapting “Snake” to 3D.  In the game, your objective is to collect as many balloons as you can to increase your score, but each balloon collected increases the speed of your plane as well as the length of your tail.  If you touch your tail, you lose.  The game also features a locally saved High Score, using Unity.PlayerPrefs.

The game was made entirely in Unity, with all models being composed of default primitives.  The biggest challenge was getting Android accelerometer readings to work correctly, which took a lot of effort to get feeling good.

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