Bird Simulator 2014
DePaul Class Project- Practical Scripting For Games
Bird SImulator 2014 is a single-player high score game in which the player controls a bird that must stay in the air as long as it can and go for a high score. The game constantly gets harder using a timed difficulty curve, much like Tetris. It contains 2 levels, a forest level and a Tundra level, selectable from a main menu. It was my first foray into scripting in Unity using C#. I also used Maya to model, Paint.net to texture, and Audacity to record and edit sounds. It was a great exercise in learning how to problem-solve code using Unity, as well as how to start and complete a Unity project entirely from scratch on my own.